Done
Next up
Planned
Milestone
Cost gem = week
Playtest & balanceWeeks 1–2 · 9–22 Nov
1Run
The Full Loop
Town, run, Town: played end to end, and tightened up.
1Next upThe endingA last polish of what waits at the end of the run
2PlannedMidgard balanceElites, gold and rare cards, tuned from real runs
2PlannedEvents for every actEach realm its own encounters, none repeated in a run
2PlannedTown polishSmoother paths, clearer signs, fewer snags
The full runWeeks 3–4 · 23 Nov–6 Dec
3Run
Jotunheim & Helheim
Feel and balance for Acts 2 and 3. The demo is all three acts.
3PlannedBosses of their ownEach act's own elites and bosses; any that return come back clearly changed
4PlannedA friendlier first runTips and a tutorial that teach as you play
4–5PlannedSomething new in the TownTownsfolk moving in, or trips home mid-run
Players & polishWeeks 5–6 · 7–20 Dec
5Test
First Players
Our first outside players take on a full run.
5–6PlannedFixes from the playtestWhatever our testers trip over
5ArtNew animationsSwimming, and getting swept away in style
5AudioA sound passWind, rain, steps and spells
6PlannedGameplay trailerThe Town, a fight, the map, the mirror
6PlannedThe demo buildPacked up and tested for Windows
The demoWeeks 7–8 · 21–31 Dec
8Ship
Demo Day
31 December. The run ends where he's waiting.
7PolishChristmas weekBugs and polish only
8MilestoneDemo readyMidgard, Jotunheim, Helheim, and the Town
Playtest & balance9–22 Nov
The full run23 Nov–6 Dec
Players & polish7–20 Dec
The demo21–31 Dec
Play a Card
Want to help shape Mythbound? Our first outside playtest is in December.
0You
Join the Playtest
Play the demo before anyone else, and tell us what you think.
Already in the Game
Built since mid-October.
✓Run
Three Acts
Midgard, Jotunheim, Helheim, each with its own enemies and bosses.
✓Run
Cards & Relics
Pity odds, curses, 30+ relics, forging, the walk-in shop.
✓Loop
The Loop
Materials, buildings, the tavern, the pack shop, Renown and unlocks.
✓Run
The Island Map
The floating-island map, routes that light up, the scroll, and the 3D rest site.
✓Town
The Floating Town
Restyled, with weather, a forecast and rivers that really flow.
✓Town
Secrets
The Greek isle, Athena's owl, the Lost Woods.
✓End
Something Waits
At the end of the run. You'll see.
The Road Ahead · 2027
Where we hope to go after the demo. It's a wish-list, and what players tell us will reshape it.
Hoped forGem = month
Listen & planWinter · Jan–Feb 2027
JanListen
Your Feedback
We read every note and every run, then fix what matters most.
JanFeedbackA feedback buttonTell us about a run, right from the game
JanSteamThe Steam pageWishlist Mythbound on Steam
FebArtThe final lookMythbound's art direction, settled
FebAudioThe soundtrackMusic written for each realm
Look & soundSpring · Mar–May
MarArt
Look & Sound
Final card art, enemies, relic icons and music.
AprMetaThe ascension ladderTen tiers, plus a gentler story mode
AprMetaUnlocks in batchesEach Town building owns a track
MayTownPlanting, foraging, miningThe alchemist, and potions that work
MayTownNPCs move inThe Bladesmith and the Silent Monk
New realmsSummer · Jun–Aug
JunRealm
The Greek Realm
Greek versions of the acts, and a second hero with a resource of their own.
JunSteamSteam Next FestIf the timing suits
JulTownThe fishing gameIn full, with a weekly competition
JulStoryLines that remember youBosses and keepers react; lore in the Archive
AugRunThe Norns' WeaveA daily seeded run for everyone
Early AccessAutumn · Sep–Nov
OctShip
Early Access
Our hope: Mythbound on Steam, with the Town at its heart.
SepRealmThe Chinese realmIts acts, and a third hero
OctStoryThe true endingThree mirror shards, a hidden fourth act, and him
NovTownThe cave behind the fallsAnd the mountain range around the island
NovTownThe tapestryWhat your runs changed, and what you can undo
Listen & planWinter · Jan–Feb
Look & soundSpring · Mar–May
New realmsSummer · Jun–Aug
Early AccessAutumn · Sep–Nov